Air Raid Inside Zone (often called Base) runs from Ace 2x2 with extreme 2.5 to 3-foot line splits. Spread wide receivers pull defenders out of the box, giving the five offensive linemen direct one-on-one angles against a five-man front without requiring complex combination blocking.
Part of the Inside Zone play concept.
| Position | Responsibility |
|---|---|
| QB | pre-snap box count. If five or fewer defenders in the box, check to the run. If six or more defenders crowd the box, check to quick pass concepts or access throws. |
| F | aim for the playside hip of the center. Read the first down lineman and make one decisive north-south cut into the open A or B gap. |
| QB | execute the mesh handoff and carry out a bootleg fake to hold the backside overhang. |
| LT | drive block on edge defender (E), maintaining wide pocket width and sealing the edge. |
| LG | drive block on defensive tackle (T), displacing the defender playside. |
| C | zone step playside, climb to middle linebacker (M) and seal the second-level fit. |
| RG | drive block on defensive tackle (T), anchoring the backside A-gap. |
| RT | cutoff/lock block on backside defensive end (E), preventing pursuit. |
| X | stalk block cornerback. |
| H | stalk block slot defender ($). |
| Y | stalk block slot defender ($). |
| Z | stalk block cornerback. |