Air Raid Inside Zone

Air Raid Inside Zone (often called Base) runs from Ace 2x2 with extreme 2.5 to 3-foot line splits. Spread wide receivers pull defenders out of the box, giving the five offensive linemen direct one-on-one angles against a five-man front without requiring complex combination blocking.

Inside Zone: Air Raid inside zone from Ace 2x2. Wide line splits expand the B and C gaps and isolate defensive linemen in one-on-one blocks. The quarterback checks to the run against a five-man light box.
Air Raid inside zone from Ace 2x2. Wide line splits expand the B and C gaps and isolate defensive linemen in one-on-one blocks. The quarterback checks to the run against a five-man light box.

The call

PositionResponsibility
QBpre-snap box count. If five or fewer defenders in the box, check to the run. If six or more defenders crowd the box, check to quick pass concepts or access throws.
Faim for the playside hip of the center. Read the first down lineman and make one decisive north-south cut into the open A or B gap.
QBexecute the mesh handoff and carry out a bootleg fake to hold the backside overhang.
LTdrive block on edge defender (E), maintaining wide pocket width and sealing the edge.
LGdrive block on defensive tackle (T), displacing the defender playside.
Czone step playside, climb to middle linebacker (M) and seal the second-level fit.
RGdrive block on defensive tackle (T), anchoring the backside A-gap.
RTcutoff/lock block on backside defensive end (E), preventing pursuit.
Xstalk block cornerback.
Hstalk block slot defender ($).
Ystalk block slot defender ($).
Zstalk block cornerback.

Run it with

  • DrawInside Zone attacks downhill against light boxes, while Draw punishes upfield pass rushers when defenses anticipate dropback passing.